

Your CV highlighting your experience, education, skills, and any games shipped.Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).Open-mindedness: you're receptive to new ideas and fresh perspective.Excellent interpersonal and presentation skills.Art-related experience in the video game industry (or other relevant experience) + leadership experience.Unity or Unreal) and their limitations, 2D art tools (e.g. A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture.Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction.Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.

Present and explain concepts to artists to connect them to the vision and orient them.Collaborate with environment/level artists to translate ideas into inspirational and relevant references and moodboards.Brainstorm and research to set the artistic direction of your area of ownership (environment).Work closely with the art director to help develop the artistic vision of the game.The ultimate goal? A rich, cohesive, immersive world for players to discover. Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity. And then empower a group of artists to see it through. When you're an Associate Art Director (World Building) at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.Īfter inspiring the overall artistic vision of a game, you define the direction of its environments.
